This deviation has been labeled as containing themes not suitable for all deviants.
Log in to view

Deviation Actions

Eskoz's avatar

Ada Vore Pov VR Demo -v028

By
Published:
568.7K Views

Description

Updates at the bottom.

Hello!

It's been a while since I posted anything.

I've been learning to use Unreal Engine 4 for the past couple weeks, and put this short demo together from my old Ada pov vore animation. It's mainly made to be used with the Oculus Rift, but you can still use it normally as well. But the only difference to the preview video is that you can look around, you can't move in this demo (except for the rifts position tracking).  Fingers appear for a while in the videos upper border, but it shouldn't bother you once in the rift. I just noticed it and can't be bothered to reupload everything because of that :p I'll fix it in the next version if I end up updating this.

WARNING: This demo might cause nausea while using it with a rift! You are not in control of the camera as you are lifted into her mouth and swallowed. This will most likely cause nause to some people.

Keys:

R: Reset HMD

Tab: Pause/Resume/Begin (Should also reset HMD during the beginning)
CTRL+R or Alt+enter: VR mode
Backspace: Restart level


Video recording of the demo: mega.nz/#!LgBlXaaJ!EeQ0NK_fP7H…

Oculus, latest version (64-bit):
Download: mega.nz/file/mlxmgLwR#3FgLlS-r…

Vive, latest version (64bit):
Download: mega.nz/#!nkYxFIwb!wnduY20a5dJ…
Notes at the bottom of the post. Let me know if it doesn't work with the new headsets (rift & vive).


Old
(Requires 0.8 oculus runtime, 64 bit only):
Download: mega.nz/#!6oJ1UICT!9-wwv7-G_6R…
Let me know if anything broke on the conversion process.

Old (Runtime 0.4 - 0.6):
Download: mega.co.nz/#!nh43RDKb!mSG4gwUB… (32 bit) v.023
Download: mega.co.nz/#!S8RCRY5C!R2erX2Lm… (64 bit) v.023

Requires: Windows 7 or higher, tested on 64 bit windows 8.1  (32-bit windows 7 with a rift might not work, If someone has gotten it working, please comment/send me a note. Just so I know if it at least can work) Also make sure you have the latest oculus runtime (0.4.4), if you want to use the rift mode.

This is tested with a 980 GTX card and an all around beefy PC, so I have no idea how well it runs on a slower machine (sorry!)

The background is from the UE4 asset store, I also used the UE4 First person Rift Template for this demo (forums.unrealengine.com/showth…)

I also made a non giantess related Rift demo, that can be found on my blog (as soon as I post it, posting here first) for those interested. It's basically intercourse with the same character.

Update:
Added a bunch of things people suggested/requested. Biggest change is that you can now remain in the stomach and there's a loop in the beginning that plays until you press the mouse 1 button, which activates the vore sequence. Various other changes as well, new hotkeys are listed in the pause screen.

Small Update:
Fixed light flickering in stomach and disabled jump, Q & E buttons. Added Mouse sensitivity buttons. Let me know if I broke something new :p

v022:
Added camera shake (off by default due to possible nausea with the rift) & increased heartbeat rate to the "event" inside the stomach. Fixed a small bug.

v023:
Minor glitch fixed that allowed you to float out of the stomach walls after the whole sequence finished.

v026:
1.3 oculus & Vive support
(can't test with Vive or a CV1 myself, but it should work). Fixes many of the glitches present in v025.
-Added a light switch button (L) for those who want to see better inside the body, it disables the darkening post effect, might be a bit glitchy once you restart the animation with only backspace. Had to use a bunch of workarounds for it to work properly, so it's not optimal atm.
-Increased initial darkness by a lot when she closes her mouth, the darkness will fade slightly over time. I felt the swallowing part was more powerful this way, but if you want to see the tube part properly, use the light switch button.
-Changed the beginning teasing animation a bit, she gets a lot closer to you now. Audio has been increased for those parts a bit to reflect that.
-Increased scene scale to avoid clipping issues. So basically you're quite a bit smaller than before :P Might change this later, as I feel you lose some immersion when you go too small.
-Lessened saturation when dark, so the interior shouldn't look so red anymore
-The HMD view defaults to 90 degrees away from the location it's supposed to start with, but I couldn't figure out a fix for it, and it's not a major issue.
-Removed some old stuff that wasn't really working anymore
-Still no gamepad controls, you'll have to use mouse & KB or use a mapping program like xpadder for now, if you want to use a gamepad.
-The game is no longer paused in the beginning, it'll still show the keys, but the teasing animation will start playing immediately. This was changed due to the HMD acting weird if the game started paused, which could be quite uncomfortable.
-You no longer need to activate VR mode manually, it should start directly in it now.

v027:
-
slightly reduced scene scale from v026
-Improved 3d audio, most of it was not working properly
-Fixed the problems with the dark/light toggle
-Added gamepad controls:

Pause Menu: Start-button
Play: A-Button (This starts the swallowing part)
AutoPlay: Right Thumb Click (You don't have to press the a-button anymore, after restartin the level with the Left Thumbstick)
Reset HMD: R/Back-Button
Restart: Left Thumbk Click
Internal darkening toggle: Y-Button
Change speed: R-shoulder/L-shoulder
CameraShake inside stomach toggle: B-button (off by default, can cause nausea, and the effect isn't that great anyway :P)
You can also see these controls in the pause menu
-other small tweaks that I can't remember now :P

v027a:
-orientation in VR mode should be correct now
-first start/tab press resets HMD now
-other very minor fixes
-the menu might flicker a bit in the beginning (VR only), but fixing it would have caused other problems, so I'm leaving it as is for now. It shouldn't flicker after repausing later.

The latest version requires DX11 & pretty recent video drivers.

Download: mega.nz/#!nkYxFIwb!wnduY20a5dJ…
Let me know if it doesn't work properly on the Rift or the Vive.

Someone asked for a 32 bit version. VR most likely won't work on a 32 bit OS, but it should be fine for regular use. This should also not require DX11, 10 should be fine. This should also run fine on a 64 bit OS, at least it works for me. If you have a Rift or a Vive, I recommend downloading the one above.
32 bit DL:
mega.nz/#!GwpBVATI!pBBuMFpVQvV…
Fixed the pause not unpausing in 2D mode for this one.

I'm looking into making a 360 video out of this, but I've hit a wall for now and I don't want to spend too much time on old projects, so it'll have to wait untill the tools get a bit more convenient. The biggest changes were done with VR in mind, but if someone wants a regular recording of the latest version, let me know. The main noticeable differences in recorded video would be the slightly changed intro tease and some changes in audio & interior lighting.

2D Preview those who can't run the demo:
mega.nz/#!DpAzkQSR!MOkvYLM_o6X…

v028:


Here's the latest version of the VR Vore demo. It adds scale buttons and a new character.

The "new" character is essentially a reskin of the old one, with some minor changes to the mesh.

A note on the scaling thing:
-If you change your size to bigger than default, there will be some scaling happening once you enter the throat, to prevent most accidental clipping. The scale changes might cause some discomfort to some people. Personally I'm fine, but just so you're aware.
-You can only observer these scale changes with a headset, although I'm not sure if this even runs without a headset

Let me know of any bugs, or if it doesn't work with the Vive for some reason. I believe I packaged it with the steam VR plugin on, but I'm not 100% sure, and I'm not entirely sure how to test it, without just repackaging it again.

I'll probably release a new version of this once I have time to add new hairstyles in the scene, but they might be a bit too high poly, so I might have to remake them for UE4 specifically.

Rift

*This version does not work without a headset properly! (and might not work on a Vive*

Here's a version that works on a normal screen, and might work on the Vive, it works on the rift as well, but there's some very heavy flickering on the default world scale. To get rid of it, change your world scale, or just use the version linked above: mega.nz/#!H85hjRBL!ajgz2jnWBys… 

Don't bother trying the world scale buttons without a headset, they do essentially nothing, except cause some minor issues.

Image size
800x450px 14.24 MB
Mature
© 2015 - 2024 Eskoz
Comments287
Join the community to add your comment. Already a deviant? Log In

May there be a full process version?😁